

Weapon_restrict.smx - Weapon restriction plugin by Dr!fter, v3.1.6 Also edit skins.ini and other sm_skinchooser configs to your liking (to use the default CS:GO models like Phoenix, GIGN, etc, you need to extract the mdl files from the vpks and put them in the models/player directory)Ĭode: sm_skinchooser.smx - Modified skin chooser plugin by Andi67, v2.7 Some, such as mp_maxrounds, etc., you can freely edit to your liking.

The recommended tickrate for the server is 128, because it makes bunnyhopping easier and Zombie Horde gameplay more enjoyable for all.Įverything is already preconfigured, but you must use the server variables in README.txt and put them into your cfg/gamemode_casual_server.cfg. I already packed all the required plugins (source code included) and preconfigured everything, including sounds and models, so it should work out of the box, just extract into your gameserver. Since SourceMod is so flexible, it's possible to get the same Zombie Horde gameplay via using different plugins. Rifles and SMGs are useless when you're playing against jumping and bunnyhopping human zombies and not bots, even if you're a pro

There are no special zombie/human classes or powerups (no throwing knives, super-fast zombies, etc.) The only ability the zombies have is more HP than humans and HP regeneration.There is no knockback when you shoot a zombie.There is no "infection" or "escape" - teams are evened and Ts always start as zombies the round is finished when one side kills the other.It differs from other zombie gameplay mods such as Zombie Mod, Zombie Riot and Zombie Escape in the following ways: Zombie Horde was a popular shotgun-centered zombie gameplay mod from CSS that also employed bunnyhopping (but by no means was it necessary) in short, one team start as humans, the other team start as zombies.
