

This loophole turns Final Fantasy II into an easy game.

You could get into an low-level fight and continuously attack and heal your own party, quickly raising important stats like defense, attack, magic, and more without risking any danger. The system, however, is easily exploitable. Instead of earning experience points from killing enemies, you grew stronger in certain skills just by using them: your strength would grow the more you attacked, your magic would become more potent the more spells you cast, and so on. That leveling system is the point of contention. Instead, Final Fantasy II featured a more prominent story, actual characters (instead of the self-named and created heroes of the first game) and a different leveling system. Square Enix could have easily made a direct followup to the original with similar mechanics. The first Final Fantasy sequel deserves respect for being so daring. Playing it now: While the Xbox 360 and PlayStation 2 servers shut down this year, you can still buy the PC version on Steam.

For the rest of us, Final Fantasy XI was a puzzling MMO that quickly became a relic in a market that soon had to play catchup with World of Warcraft. I think it was a good time for people who had a lot of time to invest in the game with a large group of dedicated friends. I know that a lot of people have fond memories of it. I regret that I didn’t give Final Fantasy XI more of at try back when it was relevant. Also, while many MMOs are friendlier toward solo players these days, you needed help from friends to do just about anything in Final Fantasy XI. I was often confused about what I had to in order to progress the story or advance my character. When I played it, I was barely able to leave my starting city. Before then, most MMOs were more complicated, as was the case with Final Fantasy XI. Keep in mind that this actually came out a couple of years before World of Warcraft somewhat streamlined the MMO market. It’s also the Final Fantasy I played the least of. Final Fantasy XI was a massively multiplayer online role-playing game similar to Evequest.

Before this, every title in the franchise was a single-player experience. At the time, Final Fantasy XI was the biggest break in tradition the series had seen.
